![]() And slightly changed the activation zones of some of them (for example the hand that comes out of the ground). There was also an animation bug that made the enemy throw two or three bones consecutively, I have fixed it.Ĭontinuing with the theme of the enemies, I have also lowered the HP of some of them, I have reduced a little the amount of bats that appear. The bones thrown by the enemy "Skeleton" were thrown at different speeds randomly, this time I have put only one speed, but if the skeleton is facing you, it will throw the bone directly. For this reason I have now added a message on the gameover screen (it appears only once).Īnyway, I have made some changes that will improve the experience if you play it in classic mode. And this is completely intentional as I wanted to emulate a classic-vania experience.īut it seems that many have not realized that there is a way to change the difficulty. Let's start by talking about the difficulty, this game is clunky, with limited lives, little movement action. So this latest update aims to solve them, at least most of them. Although it is true that I have managed to notice some bugs (and also thanks to several people who leave constructive feedback). I'm still proud of the result, considering the zero budget and short development time working alone (6 months or so). ![]() Toziuha Night DR, is not a perfect game, but after having taken some time without playing it and replaying it months later with a fresher mindset, I can say that. ![]() ![]() ![]() First of all, thank you very much for your support! ![]()
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